The crash is:
Application Specific Information:
abort() called
terminating with uncaught exception of type FrException: TahoeFrameBuffer: Can't clear the buffer //// TAHOEERROR: FILE=../Adl/CL/AdlKernelUtilsCL.cpp LINE=475 MESSAGE=ADLASSERT
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff7b66eb66 __pthread_kill + 10
1 libsystem_pthread.dylib 0x00007fff7b839080 pthread_kill + 333
2 libsystem_c.dylib 0x00007fff7b5ca24d __abort + 144
3 libsystem_c.dylib 0x00007fff7b5ca1bd abort + 142
4 libc++abi.dylib 0x00007fff794c4f8f abort_message + 245
5 libc++abi.dylib 0x00007fff794c5113 default_terminate_handler() + 241
6 libobjc.A.dylib 0x00007fff7a906eab _objc_terminate() + 105
7 libc++abi.dylib 0x00007fff794e07c9 std::__terminate(void (*)()) + 8
8 libc++abi.dylib 0x00007fff794e026f __cxa_throw + 121
9 libTahoe64.dylib 0x000000011da2ea9f 0x11d9ed000 + 268959
10 libTahoe64.dylib 0x000000011da301a9 Tahoe::Renderer::FrameBufferClear(FireSG::Node<NodeTypes, unsigned int, FireSG::PropertySet<unsigned int> >*) + 201
11 libRadeonProRender64.dylib 0x000000011b0099a7 rprContextCreateFrameBuffer + 679
Blender 2.79b and macOS High Sierra on a Macbook Pro 2016 with the Radeon Pro 460.