Other than improved stability, the one big thing that stops me from using RPR in production, is the limited texture node feature set. I know Rome wasn't built in a day, and I know the developers probably have bigger issues to deal with at the moment; but guys, if you have time, things like more Math functions (<, >, Exp etc.), more Noise (Voronoi etc.), and more Texture (Bands, Waves, Bricks etc.) would be super useful for those of us who like or need procedural textures. I've added a screen grab of some toon-style balloons which I've quickly made using the above-mentioned nodes in Cycles. Thanks a lot and godspeed with your development of RPR.