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Blender Discussions

gelert
Elite

Domain Box Rendering in the Scene - RPR1.7

Notice in the sample render how the domain bounding box is rendered in the reflection.

The domain is set to be Uber > Transparent = 1.0

It does not matter if Camera Visibility and Cast Shadow is turned on or off. Same result.

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bsavery
Staff

I think we could fix this in the core renderer, but like I said in the other thread if you raise the box a bit it should fix it.

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Raising or lowering the domain does not fix it because it is the reflection of the entire domain that we're seeing. Not just an interference with the plane (which is a temporary fix for the cube example).

This happens on all other simulations that use domains as well. It is always present somewhere in the render spoiling the final image.

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