I'm working on recreating this painting by Ed Ruscha in 3D. I've been able to match the perspective pretty well, but it relies on the use of the camera's "Shift" value.
The camera shift works great when I render in Cycles, but when I switch to ProRender, it doesn't seem to take into account the shift value.
I'm guessing this feature is not too commonly used, and was overlooked in the creation of the Blender ProRender Plugin. But, if anybody has any fixes or workarounds, it would be greatly appreciated.
OS: OSX 10.13.4
Processor: 2.5 GHz Intel Core i7
Graphics: AMD Radeon R9 M370X 2048 MB
Software: Blender 2.79b
ProRender version: 1.6.159
Issue: Camera shift value is not taken into account when using ProRender, but it works when using Cycles. File attached.