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Blender Discussions

gelert
Elite

Blender RPR v2085 - Camera Move Animations - Camera Fails to Move as Keyframed

There is a new bug in the latest Blender RPR v2085 plugin.

If you keyframe the Camera to change positions over a duration of time and then use the standard Render Animation functions in Blender to output an animation the Camera never actually moves from it's initial position.

The rest of the animated objects do their motions but the camera never updates.

If you move the playhead manually and render individual frames manually the camera does indeed update.

It is only using the Render Animation function in Blender that the camera doesn't move.

The final render should look like this YouTube video (rendered in older versions of Blender and RPR):

Helter Skelter - YouTube 

Embedded below is what Blender 2.80 and RPR v2.0.85 does today (rendered on VEGA 20 on MBPi9 2019):

I also attach the original Blender file for testing purposes.

All materials have been removed.

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1 Solution
gelert
Elite

In RPR v2.0.94 the Camera Move bug as been resolved. Thank you. Please close this bug.

View solution in original post

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4 Replies
gelert
Elite

In RPR v2.0.94 the Camera Move bug as been resolved. Thank you. Please close this bug.

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You need to smooth your average response time from Blender and on the navigation menu you select you will find the many options like Costco Hot menus setting on the bottom side you will see the performance clicks on the option and then restore your average response time of Blender!

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reztechalex
Journeyman III

I just got After Effects CC with the free trial. It works mostly fine, but the camera won't move, even though I put and altered keyframes on the position, point of interest, and orientation. I have the view set to Active Camera. When I tried setting the view to front, the frame showed that the camera was moving and rotating, and the transformation settings say that it is too, but the Active Camera view says otherwise. Anyone know why?

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billinginfo11
Journeyman III

It seems like you're encountering an issue with Blender's Radeon ProRender (RPR) plugin, particularly related to camera move animations. If the camera is failing to move as keyframed, you may want to check the following aspects to troubleshoot the issue:

  1. Keyframes and Animation Timeline:

    • Ensure that you have set keyframes at the desired camera positions and times on the animation timeline.
    • Verify that the keyframes for the camera's location and rotation are correctly set using the I key in the 3D Viewport or the "Insert" menu.
  2. Check the Animation Curves:

    • Open the Graph Editor or Dope Sheet in Blender and select your camera object.
    • Examine the animation curves to ensure there is a smooth transition between keyframes. Any sharp changes could cause sudden movements or glitches.
  3. Transform Properties:

    • Make sure you've keyframed the camera's location (usually, Location X, Y, and Z) and rotation (Rotation X, Y, and Z) properties.
  4. Parenting and Constraints:

    • Check if the camera has any constraints or is parented to another object. Constraints or parenting can affect the camera's movement.
  5. RPR Plugin Compatibility:

    • Ensure that your Blender version and the RPR plugin are compatible. Sometimes, compatibility issues can cause unexpected behavior. You may want to update to the latest versions if you haven't already.
  6. Scene Units and Scale:

    • Verify that your scene units and scale are set correctly. Inconsistent scales can affect camera movement. Make sure your scene scale matches your animation expectations.
  7. Frame Rate and Keyframe Interpolation:

    • Confirm that the frame rate (FPS) of your animation is consistent with your keyframes. Also, check the interpolation mode for keyframes (e.g., Bezier, Linear, or Constant) to ensure they match your desired camera motion.
  8. Render Settings:

    • Double-check your render settings, particularly the start and end frames for your animation. Ensure that the animation encompasses the correct frame range.
  9. Playback and Preview:

    • Use Blender's Animation Playback controls to preview your animation to identify issues. This can help you spot any unexpected camera behavior in real-time.
  10. Update or Reinstall the RPR Plugin:

    • If you suspect the RPR plugin is causing the issue, consider updating it to the latest version or reinstalling it to ensure it's not a plugin-specific problem.

If the issue persists, it's a good idea to consult the documentation or user community for the Radeon ProRender plugin for Blender, as there may be known issues or workarounds specific to that plugin. Additionally, posting a detailed question on Blender-related forums or support channels can provide insights from other users who may have experienced and resolved similar problems.

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