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03-02-2024
01:34 AM
Speeding up render times in scenes with a lot of refraction.
Hey guys, pulling my hair out a bit.
I have a scene with a faceted wine glass with caustics. If that wasn't bad enough there's also Ice and a liquid simulation in there!
Render times are staggering at the minute.
I've tried:
Lowering max depth in refraction. Lowering max transparency levels Doubling noise threshold
Any other tips you guys can think of?
Appreciate the help!
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