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dextirias
Journeyman III

glMultiDrawArrays bug!

This method "glMultiDrawArrays" isn't working properly with the AMD drivers (the same problem occurs with every AMD driver regardless of the operating system 32-64 bit, not including Linux), compared to intel, nvidia and even on my old laptop with SiS MIrage 3+ graphics where this method is working properly.

The AMD graphics cards on which I have tested this method are: HD5670, IGP HD3000 and IGP X1200.

The image on the left show the way it should look compared to the right that presents the bug.

Untitled2.jpgUntitled.jpg

Here is a example code to this bug!


/**********************************


*


*    controls:


*    F1 - exit


*    F2 - 1K circles


*    F3 - 10k


*    F4 - 100k


*    F5 - rotate


*    F6 - switch between  glMultiDrawArrays or glVertex3f


*    F12 - Toggle between fullscreen


*


**************************************/



#include <stdio.h>


#include <time.h>


#include <math.h>


#include "GL/glew.h"


#include "GL/freeglut.h"



enum _size_k{C1k = 1000, C10k = 10000, C100k = 100000};



static bool Full_screen = false, isRotation = false, isMulti = true;


static int persp = 178, newPersp = 178;


static float WindowSizeW = 800;


static float WindowSizeH = 600;


static int my_case = C1k;


static int fps = 0;


static clock_t t = 0, _t;



struct C4UB_V3F {


    unsigned char RGBA[4];


    float xyz[3];


    };



static GLvoid *GraphInterleavedArray;


static GLint     first_ptr[100000];


static GLsizei count[100000];



GLvoid Display(void){


 


    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);



    if(isMulti)


        glMultiDrawArrays(GL_LINE_LOOP, first_ptr, count,  my_case);


    else{


        C4UB_V3F *cv = (C4UB_V3F *) GraphInterleavedArray;


        for(int i = 0 ; i < my_case ; i++){


            glPushMatrix();


                glBegin(GL_LINE_LOOP);


             


                    glColor4ub(cv[first_ptr].RGBA[0],


                               cv[first_ptr].RGBA[1],


                               cv[first_ptr].RGBA[2],


                               cv[first_ptr].RGBA[3]);


                           


                    for(int j = 0 ; j < count ; j++)


                        glVertex3f(cv[first_ptr+j].xyz[0],


                                   cv[first_ptr+j].xyz[1],


                                   cv[first_ptr+j].xyz[2]);


                glEnd();


            glPopMatrix();


            }


        }


 


      glutSwapBuffers();


    }


 


GLvoid IdleFunc(void){


 


    _t = clock();


    if(_t - t >= 1000){


     


        char text[36] = {0};


        sprintf(text, "%dk fps:%d Multi:%s", my_case/1000, fps, (isMulti ? "On" : "Off"));


        glutSetWindowTitle(text);


     


        t = _t;


        fps = 0;


        }


    ++fps;


 


    if(isRotation)glRotatef(0.45f, 0.f, 0.f, 0.25f);


 


    glutPostRedisplay();


    }



GLvoid processSpecialKeys(int key, int x, int y) {



    switch(key) {


        case GLUT_KEY_F11: break;


        case GLUT_KEY_F12: 


           if(Full_screen ? Full_screen = false : Full_screen = true)glutFullScreenToggle();


           else glutLeaveFullScreen();   


          break;



        case GLUT_KEY_UP:                                 break;


        case GLUT_KEY_DOWN:                             break;


        case GLUT_KEY_F1:         glutLeaveMainLoop();      break;         


        case GLUT_KEY_F2:         my_case = C1k;             break;     


        case GLUT_KEY_F3:         my_case = C10k;         break;     


        case GLUT_KEY_F4:         my_case = C100k;          break;         


        case GLUT_KEY_F5: isRotation ? isRotation = false : isRotation = true; break;   


        case GLUT_KEY_F6: isMulti ? isMulti = false : isMulti = true; break;


             


        default: break;


        }




GLvoid ZoomInOut(int x, int y){



    if(WindowSizeH == 0)


        WindowSizeH = 1;



    float ratio = 1.0* WindowSizeW / WindowSizeH;



    // Reset the coordinate system before modifying


    glMatrixMode(GL_PROJECTION);


    glLoadIdentity();



    // Set the viewport to be the entire window


    glViewport(0, 0, WindowSizeW, WindowSizeH);



    // Set the correct perspective.


    gluPerspective(persp,ratio,1,1000);


    glMatrixMode(GL_MODELVIEW);


    glLoadIdentity();


    gluLookAt(0.0f, 0.0f, 5.0f,


              0.0f, 0.0f, -1.0f,


              0.0f, 1.0f, 0.0f);


    }



GLvoid mouseWheel(int button, int dir, int x, int y){


 


    if (dir < 0 && persp < 178){


           newPersp+=2;


        }


    else if(dir > 0 && persp > 4){


           newPersp-=2;


        }


    if(persp != newPersp){


        persp = newPersp;


        ZoomInOut(x, y);


       }


    }



GLvoid Reshape(int w, int h) {


 


    WindowSizeW = w;


    WindowSizeH = h;


 


    // Prevent a divide by zero, when window is too short


    // (you cant make a window of zero width).


    if(h == 0)


        h = 1;



    float ratio = 1.0* w / h;



    // Reset the coordinate system before modifying


    glMatrixMode(GL_PROJECTION);


    glLoadIdentity();



    // Set the viewport to be the entire window


    //SMenu->AutoViewPort();


    glViewport(0, 0, w, h);



    // Set the correct perspective.


    gluPerspective(persp,ratio,1,1000);


    glMatrixMode(GL_MODELVIEW);


    glLoadIdentity();


    gluLookAt(0.0f , 0.0f, 5.0f,


              0.0f, 0.0f, -1.0f,


              0.0f, 1.0f, 0.0f);


}




void SpiralOFCircles(void){


 


 


    size_t s100k = 100000*36*sizeof(C4UB_V3F);


 


    GraphInterleavedArray = (GLvoid *) malloc(s100k);


    C4UB_V3F *g100k = (C4UB_V3F *)GraphInterleavedArray;


 


    float v_angle = 2.0 * M_PI/36;


    float Angle = 2.0 * M_PI/360;


    int g = 0, var = 59;


 


    float x = 0.0f, y = 0.0f;


 


    for(int i = 0 ; i < 100000 ; i++){


        if(i != 0){


         


            x = (float)(i/var * cos(g*Angle));


            y = (float)(i/var * sin(g*Angle));


         


            for(int j = 0 ; j < 36 ; j++){


                g100k[i*36+j].RGBA[0]     = 0x33;


                g100k[i*36+j].RGBA[1]      = 0x99;


                g100k[i*36+j].RGBA[2]      = 0xFF;


                g100k[i*36+j].RGBA[3]      = 0xFF;


                g100k[i*36+j].xyz[0]      = x + 0.2 * cos(j*v_angle);


                  g100k[i*36+j].xyz[1]      = y + 0.2 * sin(j*v_angle);


                  g100k[i*36+j].xyz[2]      = 0.0f;


               


                }


            if(g >= 360) g = 0;


            ++g;


            }


        else{


            for(int j = 0 ; j < 36 ; j++){


                g100k[i*36+j].RGBA[0]     = 0x33;


                g100k[i*36+j].RGBA[1]      = 0x99;


                g100k[i*36+j].RGBA[2]      = 0xFF;


                g100k[i*36+j].RGBA[3]      = 0xFF;


                g100k[i*36+j].xyz[0]      = x + 0.2 * cos(j*v_angle);


                  g100k[i*36+j].xyz[1]      = y + 0.2 * sin(j*v_angle);


                  g100k[i*36+j].xyz[2]      = 0.0f;


               


                }


            }


        count = 36;


        first_ptr = i*36;


        }


    }




GLint InitGraph(int argc, char *argv[]){


 


    GLint window;


     


    glutInit(&argc, argv);


    glutInitWindowSize(800 , 600);


    glutInitWindowPosition(0,100);


    glutInitDisplayMode(GLUT_DOUBLE | GLUT_MULTISAMPLE | GLUT_RGBA);


 


    window = glutCreateWindow("OGL Sample");


     


    //Init GLEW


    GLenum err = glewInit();


     if (GLEW_OK != err)


       /* Problem: glewInit failed, something is seriously wrong. */


       fprintf(stderr, "Error: %s\n", glewGetErrorString(err));


     else fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));


 


    glEnable (GL_LINE_SMOOTH);


    glEnable(GL_POINT_SMOOTH);


    glEnable (GL_BLEND);


    glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);


    glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE);


    glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST);


    glLineWidth(2.0);


    glPointSize(10.0);


 


    glutMouseWheelFunc(mouseWheel);


    glutSpecialFunc(processSpecialKeys);


 


    glutReshapeFunc(Reshape);


 


    glutDisplayFunc(Display);


    glutIdleFunc(IdleFunc);


 


    glInterleavedArrays(GL_C4UB_V3F, 0, GraphInterleavedArray);


     


    glutMainLoop();


 


    glutExit();


    }



int main(int argc, char *argv[]){


 


    SpiralOFCircles();


    InitGraph(argc, argv);


 


    return 0;


    }



Message was edited by: Todor Ivanov

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1 Reply
cippyboy
Journeyman III

GL 1.0 code in 2014 ? are you serious ? Try to move it to at least GL 2.0 core and then complain.

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