What is ProRender engine?
Mike Erwin work:
- A doc about the transition from "legacy" OpenGL 2.1 and how we can get from this to "modern" GL 3.2 core profile
- A doc with more info about drawing objects in the 3D view
- hardware support: hardware support - Google Docs
A library to handle low-level GPU details, and give us useful machinery
that modern GL and Vulkan do not provide.
He said to add your comments, suggestions, questions to these docs. I'm also
very interested to hear how other people's projects fit together. If
anything here aligns with your project, or clashes with it, respond here so
we can work it out. ([Bf-committers] some Blender 2.8 system design docs )
Both projects are highly welcomed from my user perspective. I look forward to them. If only someone would sponsor a more streamlined UI/UX that kept one from becoming lost in UI chaos.