68 Replies Latest reply on Sep 9, 2016 7:15 AM by fenio

# 16.5.2 breaks Mantle (cache) in Battlefield 4

The 16.5.2 (also 16.5.2.1) driver breaks the Mantle Render at BF4. Working fine with 16.5.1 and previous.

I got a R9 280X and use the Mantle render at Battlefield 4. Got Win10 with the latest updates.

Raptr and Plays.tv do not influence this, since it also crashes when they are uninstalled.

When I load a map, the game crashes:

Name der fehlerhaften Anwendung: bf4.exe, Version: 1.7.2.45672, Zeitstempel: 0x5654c99c

Name des fehlerhaften Moduls: ntdll.dll, Version: 10.0.10586.306, Zeitstempel: 0x571af2eb

Ausnahmecode: 0xc0000374

Fehleroffset: 0x00000000000ee6fc

ID des fehlerhaften Prozesses: 0x23c0

Startzeit der fehlerhaften Anwendung: 0x01d1b02b02f0dbe2

Pfad der fehlerhaften Anwendung: C:\Program Files (x86)\Origin Games\Battlefield 4\bf4.exe

Berichtskennung: 3c6bdf31-2f29-443f-85d0-621e322ab806

Vollständiger Name des fehlerhaften Pakets:

Anwendungs-ID, die relativ zum fehlerhaften Paket ist:

When I delete the mantlepipelinecache(2).db files at C:\Users\name\Documents\Battlefield 4\cache, I can play with 16.5.2. But this has be done every time I want to load a map.

So something is wrong with the Mantle cache.

Other Battlefield 4 users also got this problem:

Looking forward for a fix! Please, you promoted Mantle in BF4 so hard and it really improves the frametimes.

And since just the last driver broke it, the cause should not be hard to find.

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

Development on Mantle from game developers and AMD has stopped. I would recommend you keep using 16.5.2 or earlier drivers.

EDIT

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

So after selling mantle products amd abandons the support very nice move.

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

Found a dirty fix. You see what pathetic bs we have to do to play DOOM and BF4 with the "same" driver. I'll remember this "two year only" support for a pretty strong hyped feature when I buy me next system.

I replaced the amdmantle64.dll in windows/system32 with the one from 16.5.1 and it now works. Also works if I put the amdmantle64.dll from 16.5.1 inside my bf4 folder (Origin Games/Battlefield 4), it's called dll injection.

The first method is system wide, the second is for BF4 only. It could be that this amdmantle64.dll is used for the Vulkan API in the future, so replacing it system wide is not the best idea. So just copy on old (<16.5.2) amdmantle64.dll in your C:\Program Files (x86)\Origin Games\Battlefield 4 folder and you're fine.

If you got problems with recording with plays.tv, you have to use the system wide method.

Now I hope that I won't get banned by PB for that new dll in my BF4 folder.

2 of 2 people found this helpful
• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

this doesnt work with the R9 380

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

Matt, this isn't an acceptable response. We shouldn't have to choose between performance in older games and performance in newer games. Mantle support was (and is) a highly touted perk for GCN. I know I purchased a 7970 at the tail end of 2013 when I heard about the gains it would see in BF4 with Mantle. Then I upgraded to crossfire because I know that Mantle would keep the pressure off my CPU in a mutli-gpu situation.

At a bare minimum, you guys need to at least make sure you're not breaking Mantle compatibility with GCN 1.0 to 1.2 cards as you create new drivers. Not until GCN 1.2 is in legacy status, at least.

1 of 1 people found this helpful
• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

16.5.2 is BREAKING it!!!!

What kind of weird suggestion is this? Sure we just swap out the graphics driver between Games so that we only can play one Game at a time...

Now all Mantle Games just won't work in Mantle mode anymore... why the Mantle driver couldn't stay in the later driver?

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

so what if you stop development? IT SHOULD work .

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

I got the exact same issue. Going back to an earlier driver is no option for many people that need the latest Driver for DOOM, etc.

Will this issue be ever fixed after I read this article? Mantle is a Vulkan: AMD's dead graphics API rises from the ashes in OpenGL's successor | PCWorld

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

Same problem here. I had to go back to older drivers...

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

Still broken with 16.5.3

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

Battlefield Hardline is also broken on Mantle, with 16.5.2 and 16.5.3

And when trying to run DirectX instead, I get a timeout, connecting to the Game. (16.5.3)

Totally unacceptable

My Hardware:

HP Z400 Workstation with 12GB ECC Memory

Windows 10 Pro with the latest updates through Windows Update.

HD: Samsung SSD 840 Pro

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

When I change back to 16.4.1, I can play Battlefield Hardline again, both in Mantle and DirectX

With 16.5.2 I could play, but only in DirectX

With 16.5.3, I can't play, neither in DirectX nor using Mantle.

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

With 16.5.2 and 16.5.3 I also have wierd responses from Windows.

I can't open Explorer using <Windows Key>+e, unless the machine is freshly booted.

But double clicking on desktop link to a folder works....

Also, Right Clicking takes forever, and often doesn't work.

I thought it was my Antivirus(AVG Free)... Because disabling that makes it better.

After rolling back to 16.4.1 those problems are also gone, even when AV is active.

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

We are currently looking at this issue, as this used to work in older drivers.

3 of 3 people found this helpful
• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

As noted in the other thread I'm looking for a better fix to this mantle issue. Meanwhile I'll try the .dll from the last WHQL  ala machimib put into BF4's directory.

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

Ａｌｍｏｓｔ　ｔｗｏ　ｍｏｎｔｈ　ｈａｓ　ｐａｓｔ．

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

using a DualX R9 280 I just bit the bullet installed the lastest greatest Crimson [16.7.2 beta i believe it was] changed BF4 to DX11 and hope the Vulkan API deal works as well. Although Mantle did raise my frames didn't see any big drop reverting back to DX11 with the latest driver.

the way I look at it Mantle is gone forever and it was nice while it lasted.

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

If so then what driver were you guys using at AMD with the R9 380. Please get back to me it's been a year to this month that ive been looking for an answer!

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

16.9.1 fixed it. Thanks a lot!

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

No it didn't, it disabled Mantle altogether. I can't select it from the menu anymore

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

With mantle dll (from 16.5.1) in game directory works fine with 16.9.1.

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

Are people still having this issue? I can no longer replicate the problem with the 16.6.1 driver set and Mantle.

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

I now installed 16.6.1 and on my first try it seemed to work now when starting BF4 in Campaign Mode, changing from DX11 to Mantle, quit the Game and start the Campaign again.

But on a second try when I quit the Game and chose a Multiplayer Game it stopped working with "An unhandled win32 exception occured in bf4.exe [12584]".

Visual Studio Debugger shows:

"Unhandled exception at 0x00007FF9EF825B02 (amdmantle64.dll) in bf4.exe: 0xC0000005: Access violation writing location 0x000000004EFDF2B0."

Also some other same errors are shown when pressing Continue.

I now get the issue each time I try to join any Multiplayer Game. It loads the Level for some very few seconds and crashes.

Campaign Mode now crashed too but seems I have more luck to make it start fine than with Multiplayer for some reason. Tried it 5 or more times by now to get on different Multiplayer Servers and Game always crashed while with Campaign Mode I tried it 4x and it crashed once.

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

16.6.1 And Battlefield Hardline: Something went wrong, after aprox 5 minutes, when trying to join.

I am trying to join the server "|||PORNOSERVER||| GETAWAY HC"

This is with Mantle enabled.

It worked with 16.4.1

UPDATE: Sorry. It works with 16.6.1

I forgot to disable AVG Free, which somehow breaks being able to start Battlefield Hardline.

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

I'm still having the issue with 16.6.1. It is totally map dependent.

It seems that certain maps load fine and never crash, where other maps crash within a few seconds of launching. Golmud Railway is one map that crashes instantly

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

Yes as of speaking no driver makes Mantle work with an R9 380

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

Got the same problem here,  crashes on loading screen when i try to play with mantle . I'm running it on r9 380x and latest drivers. Fix by machimib works, but when i'm in the game now turning Vsync on causes my fps to lock on 30 sometimes which is really annoying.

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

yes his fix works but i still get a random fps drop stutter every now and then. can you please link me to his fix ? moving the file amdmantle64.dll into the bfh and bf4 directory makes Mantle work but i wonder if there is a better amdmantle64.dll file i can use to make it run perfect without the fps drop.

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

Yes I'm having this same issue. I own R9 280X ASUS TOP model. Every time I load the bf4 map for multiplayer, I get crash with Error reading bf4.exe, and Fault Module: ntdll.dll . I have updated Drivers, 16.6.2...not the latest for the RX480 fix. My pc has Win7 64 Pro, 2700k, ssd + HD, 16GB ram. BF4 use to run great no probs with Mantle, now the maps won't even load...at least 2 dozen times, googled the problem and found this. Why cant the latest driver incl the ntdll fix, installing an older driver IS NOT an option, my games on Steam run great with this latest driver...anyone?

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

I totally agree that Mantle should be able to run in the Crimson drivers. Realize BF4 is the only game that it effects but I play it and also noticed that as each Crimson driver comes out that because Mantle was selected in that game that it wouldn't launch unless I went to 32 bit mode. I had kept some older drivers on a USB and reinstalled a 'pre' Crimson driver[15.9] and all is well with BF4.

Now with these Crimson drivers does the Vulkan thing replace Mantle? Or do we just replace the mantle.dll with an older version and keep updating the Crimson drivers that come out about every month? Or do like I did and go back to an older driver that works?

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

I'm really surprised nobody has sued AMD for false advertising. They advertised Battlefield with Mantle WITH the R9 380s and it doesn't even work. Really wish they would have a lawsuit on their hands like NVIDIA is currently going through for the exact same thing.

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

agree they should have somehow incorporated Mantle with Vulkan but with the new gfx cards coming out they went with Vulkan API and figure BF4 and the other few games that they sold us on isn't worth the hassle of updating....anyway the whole new deal is DX12 which Mantle wouldn't have worked with anyway....supposedly Vulkan does...we just happened to catch the tail end of the Mantle deal which was issued to simulate DX12...just sayin'.

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

I bought Hardline the day it was released and they advertised the R9 380 with Mantle WITH Hardline. I didn't catch the tail end of Mantle deal late, they just never delivered what they advertised, and they are still advertising it man. Just saying...

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

@fujiyama-95 I agree with you...IT SHOULD WORK NO MATTER WHAT but what happened was with the new Crimson drivers that use Vulkan now BF games won't launch set in Mantle mode because the driver doesn't 'see' it. Our cards are good ones and there really is no drop in performance using DX11 with the newer API's I still get average about 120 fps in game as the Vulkan thing makes up for it IMHO....when it did work there was a 20-25 fps gain at the time but now getting the same frames using the latest Crimson 16.7.2....I bought my card with that in mind too but AMD has moved on...all Mantle was was to simulate DX12 performance. If you go with the 'latest greatest' driver just be sure to use DDU or AMD Uninstall Utility to 'scrub' out all the old stuff....an put in a 'fresh' driver. That is one big grump of mine with AMD drivers is they don't 'overlay' and you really have to do a complete new fresh install each time.

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

bump

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

- Go to MEGA

- Extract files to BF4 game directory

- Play BF4 with Mantle

Tested on R280X and Win 10 with latest Crimson driver. Work fine, no crash.

Greetings from Poland.

1 of 2 people found this helpful
• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

Wish this fix worked for the R9 380...

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

I think we're all chasing a dead horse trying to make Mantle work with the newer drivers....what's the point?

Vulkan in DX11 works just as good as the previous gfx drivers.... plus the new chipset drivers.

Don't mean to be rude and hope it isn't taken that way but it's time to move on.

BF4 works just as well or as good as it use to with the older drivers plus the cards we're talking about are darn good cards that should have no issues what so ever.

Look at the bright side all the new updated drivers do so much more.

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

There is no such thing as "Vulkan in DX11". Vulkan is different API and has nothing common with DirectX API.

Problems by BF4 with Mantle are caused on driver 16.5.2 and newer. Copying Mantle DLL library extract from drivers 16.5.1 to main BF4 folder we cause that the game uses first old version Mantle ignoring a newer (not working with BF4) version Mantle from Windows.

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

When you use the newer gfx drivers [16 point whatever on up] there is no Mantle... it is Vulkan API... my point was using DX11 instead of Mantle does not incur any performance penalties now with the newer drivers. Mantle was a creation to simulate DX12 [somewhat] to enhance performance [which it did add 10-15%] but now people still trying to run Mantle as though it has some big performance jump is unnecessary. If you go to AMD Mantle vs Vulkan it'll explain the whole deal as to why and what for. In other words DX11 using Vulkan API is very similar to having Mantle running in the older API.

Sticking Mantle .dlls in the game folder isn't going to make the game operate in Mantle is my point. When newer updates are installed they're removed by the uninstaller across the board so all you're doing is fooling the game to 'think' it has Mantle when in reality it is Vulkan so the game will launch.

My whole point is there's really no performance drop [not on my card anyway] a DualX R9 280 with the newer drivers using DX11 an you guys with R9 390s are making mountains out of mole hills as that card is a beast anyway.

Just sayin

1 of 2 people found this helpful
• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

Difference between DX and Mantle is depends on CPU performance. Slower CPU = better performance gain with Mantle. GCN architecture will never be fully fully utilized using archaic DirecX 11.

If you go to AMD Mantle vs Vulkan it'll explain the whole deal as to why and what for

Vulkan derived from Mantle. Is something of a newer, better version Mantle without limits to only GCN architecture.

In other words DX11 using Vulkan API is very similar to having Mantle running in the older API.

DX11 using Vulkan ? Mantle running other API ?   It does not work like that ! Mantle is independent API, just as DirectX and Vulkan.

Sticking Mantle .dlls in the game folder isn't going to make the game operate in Mantle is my point.

BF4 only uses DirectX 11 or Mantle. BF4 operate in Mantle and BF4 does not support Vulkan.

New drivers support Mantle but this API is no longer developing. Mantle library are in every version of Crimson driver. Vulcan is a separate, other API.

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

Mantle vs Vulkan...if you did read the article by AMD you'd see that Mantle is no longer supported nor installed with the newer drivers. To state that Mantle is in all the newer drivers is misleading.

As far as using DX11 with the newer drivers goes they are all backwards compatible ..utilizing the Vulkan API now isn't going to make BF4 or BH run slower as some of you guys think it will...as stated the API architecture enhances how the CPU/GPU interact.

My whole point of this is why are you guys so insistent on running Mantle? Do you really think your game will be enhanced or are you of a mind that you want Mantle come hell or high water because by golly it was promised to us and I want it. Sticking the older Mantle .dlls in to fool the game into launching isn't going to make it run in Mantle... that's not even there anymore, just because the older Battlefield games don't support Vulkan does not mean the newer drivers won't work just as well.

I used Mantle when it first was introduced and in multiplayer averaged anywhere from 90-120 frames per second [using PerfOverlay.DrawFps 1] now with the new drivers [Crimson16.7.3] in DX11 I still get the same frame rates... my point being going back to DX11 did not deteriorate game play.

@fujiyama-95 you seem to have other issues if the game keeps crashing as you describe...check Event Viewer to get a handle on it when you do try and launch the game...

and with that I'm outta here.

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4
if you did read the article by AMD you'd see that Mantle is no longer supported nor installed with the newer drivers. To state that Mantle is in all the newer drivers is misleading.

You're wrong. Any Crimson contains Mantle API. Mantle is not developed but is still supported by new Crimson driver.

From Crimson 16.7.3:

Mantle vs DX11:

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

At the time Mantle was released [and worked] it did increase frames..but now I do not see any difference using DX11 that was my point. Took me a while to figure out why my game wouldn't launch either after going with every new Crimson driver as it was Mantle not launching... I just changed it back to DX11 and have not noticed any real drop in game frames...my thinking is because Battlefield was one of the few games that incorporated Mantle and because AMD moved on to another API that the interaction between the card and processor [in my case FX-8350] using Vulkan was so slight as opposed to Mantle that I feel it isn't necessary to go to the hassle of trying to make it work...I don't care for Hardline anyway so the differences where no big deal to me....I'm looking ahead to BF1 using DX12 which makes those things moot anyway.

The residual benefits of Mantle to me just wasn't worth the effort....even though I realize inserting older .dlls will make it function to me its no great loss. 10 to 15 percent in anything isn't a deal breaker in my book...if a person let's say has a 60 hertz refresh rate or even 120 hertz and you're getting equal to or over that in frame rates in game you will not see any difference as far as game play goes and people who think that are fooling themselves.

But hey its a free world out there and if it makes people happy then by all means do it.

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

Thanks but a guy with an 380X told me how to get it to work unlike AMD. I now have Mantle running amazingly! Also the advantage of Mantle/Vulkan and DX12 are to provide more CPU head room while giving better or same FPS as DX11. It's not about the FPS, its about the CPU headroom which was the goal of Mantle, solving the long issue of GPU having way much headroom vs the CPU being pushed to the limit, so they found a way to solve this issue and give the CPU more headroom while utilizing the GPU.

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

yeah agree with the headroom deal.

so....would you mind explaining what you did to make it work?

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

My point was DX11 works just as well......ya'll quit riding a dead horse.

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

If DX11 work just as well, Vulkan it would be unnecessary But it's not like that, Mantle and Vulkan they provide significantly higher performance per GCN. DX 12 can compete to Mantle/Vulkan but old DX11 gives a much lower performance on AMD cards.

If you do not believe it is simply a check:

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

@fenio I want to say I tried the Mantle .dll for 16.7.3 insert and it DOES work and it does seem that inserting it causes Mantle to activate in the game....in other words it works and I stand corrected. I tried both DX11 and Mantle and Mantle is a bit better. Thanks for all your input and helping me understand what I was led to believe.

GOOD JOB!!

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

I'm glad I could help. As I wrote earlier, copy .dll to directory with the game makes the game uses an older version of Mantle ignoring Mantle installed on your system. The new version makes problems BF4 and using old drivers only for BF4 does not make sense.

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

I agree...don't know why they couldn't have just made the both 'co-exist' and work together...I guess Mantle is now a 'legacy' thing.

From: fenio <amd-external@jiveon.com>

To: Sam Moss <tazmo8448@yahoo.com>

Sent: Sunday, August 7, 2016 3:17 PM

Subject: 16.5.2 breaks Mantle (cache) in Battlefield 4 | AMD Developer Forums

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• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

Tested on 380 with latest Crimson Driver and crashing still happening.

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

This method solves isue only of crash and closing BF4.exe at the end of loading maps at start game. Perhaps in your case is different problem.

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

r9 380 & MANTLE AMD's False advertisement campaign. My issue is posted here. Send help if you can, please.

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

You have problem with Battlefield 4 or Battlefield Hardline ?

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

Both.

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

On Mantle and DirectX ? No matter what API if used always crashing and stuttering ?

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

DirectX crashes in BF4

Mantle crashes and stuttering/hitching in BF4 and BFH

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

3dmark test and other (non Frostbite enigine) games working properly?

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

Yes, it's only Battlefield.

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

Do you have a Mantle fix as well ? Thanks for the link btw.

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

That website follows German law, they have to. It's called following the law man. Why is it shameful to follow the law of your country ?

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

there is no law on earth that forces people to have clickbait or advertising on their sites...c'mon man...

anyway MEGA has a listing for all the shared .dlls

try this worked for me

- Go to MEGA

- Extract files to BF4 game directory

- Play BF4 with Mantle

just match the related .dll to the version you have...if it were me I'd go with the new 16.7.3 and if you have an AMD processor get the chipset updates too.

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

My sites are ad supported, and I pay for bandwidth, So using an adblocker is stealing from me, that is a crime.

It also is extortion, another offence, and copyright infringement

that exposes germany to extortion too

• ###### Re: 16.5.2 breaks Mantle (cache) in Battlefield 4

I don't condone advertisers....sorry. if you feel that people are 'stealing' from you because they don't care for advertisers then....well...the way I feel about that is better left unsaid.

From: hardcoregames™ <amd-external@jiveon.com>

To: Sam Moss <tazmo8448@yahoo.com>

Sent: Sunday, August 7, 2016 7:31 PM

Subject: 16.5.2 breaks Mantle (cache) in Battlefield 4 | AMD Developer Forums

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