Shaders in DirectX 9.0

Discussion created by dragon32078 on May 18, 2009
Latest reply on May 24, 2009 by extremeseos0007
How do I setup a multi-pass shader in DX 9.0

I know how to create a shader in Rendermonkey and load it into DirectX, but I am uncertain how to utilize a shader with multiple passes. I have located various websites which I know cover this topic like msdn.microsoft.com/DirectX but I have failed to come up with the proper key words to searching for this specific topic.

Any help would be much appreciated.

Thank you,