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Radeon ProRender Discussion

Journeyman III

Visible sharp edges through the normal map


I just started to use Radeon Pro Render in Blender. I want to render a low poly rifle model, with all details in normal map. But when im rendering, sharp edges are visible, so render is not looking like it should. In cycles there was an option to get rid of similar things by changin the value in "shadow terminator" in object properties. In pro render there is no such option. How to repair it? I added two screens with comparison of pro render and cycles.

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