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Radeon ProRender Discussion

danthefatman09
Adept I

Prorender causes Blender 2.81a to crash in ProRender

Hello all- I have noticed that ProRender is now crashing Blender. I have uninstalled and reinstalled both Radeon ProRender and Blender, set Blender to factory conditions, then reinstalled RPR and when enabling the addon, it will crash the program every time. I am using the newest version of ProRender as of 1/20/2020 (2.2.1) and am using Blender 2.81a. Since a cannot go back to 2.8, I can't use the render engine for my professional projects any longer. I am a Windows 10 user.

 

Are there any other individuals seeing this issue? Is there any idea on when this might be resolved?

 

Thanks.

 

-Dan

4 Replies
bsavery
Staff
Staff

Re: Prorender causes Blender 2.81a to crash in ProRender

Sorry to hear you're having an issue.  Is there any error log generated?  Also if you can start blender from a command line that might give you more of an error.

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danthefatman09
Adept I

Re: Prorender causes Blender 2.81a to crash in ProRender

When I open blender in CMD line, here is what is returned, then it quits:

Read prefs: C:\Users\MYNAME\AppData\Roaming\Blender Foundation\Blender\2.81\config\userpref.blend
found bundled python: C:\Program Files\Blender Foundation\Blender\2.81\python
2020-01-21 12:07:06,143 INFO rpr.core [7600]: RPR Core version 0x103405
2020-01-21 12:07:06,151 INFO rpr.core [7600]: Image Filters version 0x410000209a3dd05
2020-01-21 12:07:06,152 INFO rpr.default [7600]: rprsdk_bin_path: C:\Users\MYNAME\AppData\Roaming\Blender Foundation\Blender\2.81\scripts\addons\rprblender
2020-01-21 12:07:06,152 INFO rpr.core [7600]: Registering plugin with: tahoe_path=C:\Users\MYNAME\AppData\Roaming\Blender Foundation\Blender\2.81\scripts\addons\rprblender\Tahoe64.dll, cache_path=C:\Users\MYNAME\AppData\Roaming\Blender Foundation\Blender\2.81\scripts\addons\rprblender\.core_cache\0x103405
2020-01-21 12:07:07,289 INFO rpr.core [7600]: Plugin is registered: plugins=[0], cpu_device={'flag': 16, 'name': 'Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz'}, gpu_devices=[{'flag': 1, 'name': 'AMD Radeon VII'}, {'flag': 2, 'name': 'AMD Radeon VII'}, {'flag': 4, 'name': 'GeForce GTX 1070'}]
2020-01-21 12:07:07,289 INFO rpr.core [7600]: Registering plugin with: hybrid_path=C:\Users\MYNAME\AppData\Roaming\Blender Foundation\Blender\2.81\scripts\addons\rprblender\Hybrid.dll, cache_path=C:\Users\Daniel\AppData\Roaming\Blender Foundation\Blender\2.81\scripts\addons\rprblender\.hybrid_cache\0x103405
2020-01-21 12:07:09,593 INFO rpr.core [7600]: Plugin is registered: plugins=[1], gpu_devices=[{'flag': 1, 'name': 'GeForce GTX 1070'}]

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danthefatman09
Adept I

Re: Prorender causes Blender 2.81a to crash in ProRender

Here is the debug log:

Switching to fully guarded memory allocator.
Blender 2.81 (sub 16)
Build: 2019-12-04 14:30:40 Windows Release
argv[0] = blender
argv[1] = --debug
argv[2] = --debug-cycles
argv[3] = --python-expr
argv[4] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\MYNAME\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt')
Read prefs: C:\Users\MYNAME\AppData\Roaming\Blender Foundation\Blender\2.81\config\userpref.blend
read file
Version 280 sub 39 date unknown hash unknown
found bundled python: C:\Program Files\Blender Foundation\Blender\2.81\python
I0121 12:13:19.704799 8324 blender_python.cpp:184] Debug flags initialized to:
CPU flags:
AVX2 : True
AVX : True
SSE4.1 : True
SSE3 : True
SSE2 : True
BVH layout : BVH8
Split : False
CUDA flags:
Adaptive Compile : False
OptiX flags:
CUDA streams : 1
OpenCL flags:
Device type : ALL
Debug : False
Memory limit : 0
2020-01-21 12:13:20,046 INFO rpr.core [8324]: RPR Core version 0x103405
2020-01-21 12:13:20,053 INFO rpr.core [8324]: Image Filters version 0x410000209a3dd05
2020-01-21 12:13:20,054 INFO rpr.default [8324]: rprsdk_bin_path: C:\Users\MYNAME\AppData\Roaming\Blender Foundation\Blender\2.81\scripts\addons\rprblender
2020-01-21 12:13:20,054 INFO rpr.core [8324]: Registering plugin with: tahoe_path=C:\Users\MYNAME\AppData\Roaming\Blender Foundation\Blender\2.81\scripts\addons\rprblender\Tahoe64.dll, cache_path=C:\Users\MYNAME\AppData\Roaming\Blender Foundation\Blender\2.81\scripts\addons\rprblender\.core_cache\0x103405
2020-01-21 12:13:21,173 INFO rpr.core [8324]: Plugin is registered: plugins=[0], cpu_device={'flag': 16, 'name': 'Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz'}, gpu_devices=[{'flag': 1, 'name': 'AMD Radeon VII'}, {'flag': 2, 'name': 'AMD Radeon VII'}, {'flag': 4, 'name': 'GeForce GTX 1070'}]
2020-01-21 12:13:21,174 INFO rpr.core [8324]: Registering plugin with: hybrid_path=C:\Users\MYNAME\AppData\Roaming\Blender Foundation\Blender\2.81\scripts\addons\rprblender\Hybrid.dll, cache_path=C:\Users\MYNAME\AppData\Roaming\Blender Foundation\Blender\2.81\scripts\addons\rprblender\.hybrid_cache\0x103405
2020-01-21 12:13:23,470 INFO rpr.core [8324]: Plugin is registered: plugins=[1], gpu_devices=[{'flag': 1, 'name': 'GeForce GTX 1070'}]

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danthefatman09
Adept I

Re: Prorender causes Blender 2.81a to crash in ProRender

I have news to report...

I have the luxury of having a rig at home and at the office- I copied the roaming app data from the work computer (it has a 2.80 and a 2.81 folder) to my home workstation app data folder. The RPR is version 2.0.112. This has "solved" the issue so I can at least use this version. 

Is there perhaps a problem with how the new version is installing to the AppData folder or plugins locations?

EDIT:
Another aside: After saving the app data, I tried to install RPR 2.2 fresh into Blender 2.81a. It did the full install, then when opening Blender, quit out like before. After replacing the appdata again with the app data from my other computer, it opened fine.

I feel that there is definitely something odd going on in the new RPR build on how it installs or perhaps verifies the licensing? I remember on previous version, after install it would send you to the RPR AMD page to register the license. It no longer seems to do that.


-Dan

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