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RX6700XT OpenGL write into Image3d error when used Compute Shader.
I used an image3d, the data type is RGBA16F, and the size is 256*128*32.
In the compute_shader, after getting the result with my function, then write it into the texture(image store).
But unfortunately, no matter how I code it, I can only get the correct result of layer 0 (use the Render Doc to see, slice 0, all the results of this layer are correct).
but the remaining 31 layers have no results., on Nvidia graphics card ,everything works fine!
My computer hardware list is as follows:
AMD RX6700XT (Adrenalin Edition 23.Q1.1 2023/4/24)Intel i7-6800k
Please let me know if you have any suggestions, thank you very much!
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Better to post in the 'OpenGL & Vulkan' section.
First go to 'Communities > Developers > Newcomers Start Here' to get whitelisted.
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OK, Thank you very much Bro! I'm indeed a newcomer!
