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6600 XT - Tessellation broken in some Unreal Engine 4 Games
As you can see in the image below, there are serious issues with tessellation in some UE4 games like Chernobylite, CyubeVR, State of Decay 2 or when running UE Elemental Demo (been testing and debugging all day trying to figure out an issue). I have ruled out a bad display adapter after running all the benchmarks I could find from furmark to 3dmark and EZBench. Turning tessellation off in Chernobylite fixes the issue but not all games have that option.
Specs:
Ryzen 5 5600X
32GB RAM DDR4
Radeon RX 6600XT
Windows 11 (x64)
SSD Storage
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Which ADRENALIN Version is installed? -> 23.2.1 is the newest.
GPU is running with standard settings or OC/UV?
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Standard settings, newest version of adrenalin. Tried older versions including NimeZ, no luck. Only happens in some UE4 games
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update: it seems it's not a UE4-only thing. Same issue with Witcher 3 Next Gen and a few other games such as Forza Horizon 4. Running Heaven benchmark with extreme settings (including maxing tessellation) yields positive results. TessMark however displays the same artifacts present in Witcher 3 Next Gen, Chernobylite, Forza etc. Other games like Shadow of the Tomb Raider, Jedi Fallen Order, Control, Metro Exodus etc run flawlessly at max settings.
I'm at a loss why it's happening. If it was faulty V-RAM (also tried undervolting and overclocking with no success), it would be a universal issue. Witcher 3 worked fine until probably a couple weeks ago so my best guess is it could be windows 11 related.
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Please try again to delete old drivers (modded NimeZ and AMD Adrenalin) with newest DDU in Windows safe mode and uninstall other 3rd party OC/UV optimizations tools like MSi Afterburner etc. .
Then try again AMD Adrenalin 23.2.1 or older 22.5.1 with factory reset / standard settings.
If the errors still exist ->in the Adrenalin in the global graphic settings you can choose the Tesselation settings. Try to overwrite the game settings.
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Have tried it already, but no success. Even more baffling is that Cyberpunk for example has no issues while Witcher 3 Next Gen is glitching like crazy.
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Witcher 3 Has Graphical artifacts and flickers like crazy, making the game unplayable.
Cyberpunk 2077 uses the same engine, is newer and more demanding and runs smooth at ultra settings.
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As much as I like AMD products, after almost a week of troubleshooting where I did everything except for reinstalling Windows 11, I'm getting a 3080. Sure Nvidia has their own share of issues but at least it works.
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RDNA cards dont support tessellation / displacement because that was a feature of GCN cards via MLAA.
apparently its not possible on RDNA cards (or until they figure out why... i dont know if its purely hardware related, because these are mostly Raytracing cards and have ray accellerators.. ) not sure.
even in unreal editor i cannot control tessellation/displacement. even with nanite/mesh etc.
its on. and u can see its tesselated like maybe 1x. its not a flat image.
but u cannot control it anyway. magnatude/displacement multiplier etc. all do nothing. even when putting it down to 0 or 20 or 100x in variables or etc. does nothing. disable tesselation in ini.. restart image is flat.
go figure.
how has no one noticed this.
sorry to necro the thread.
AMD PLEASE!!1
