Hi, looking for help, i think there is bug in OpenGL drivers. Was doing some programming with rust egui, i found out that i can't create transparent windows, investigating it further lead that function
BOOL wglGetPixelFormatAttribivARB(HDC hdc,
int iPixelFormat,
int iLayerPlane,
UINT nAttributes,
const int *piAttributes,
int *piValues);
always return 0 for attribute
WGL_TRANSPARENT_ARB
This reproduces for all possible pixel format ids that are returned by
wglChoosePixelFormatARB
There are some of "transparency" related bugs on this forum, may be they all are related to this issue.
Looking for some help, may be there is some devs, who can possibly look at this.
My Setup:
OS: Microsoft Windows 10 Pro
OS Version: 10.0.19045 Build19045
Driver Version: 24.20.19.01-241011a-409016C-AMD-Software-Adrenalin-Edition
OpenGL® Driver Version: 24.10.240702_2e2ba6f
GPU: AMD Radeon RX 5700 XT