I usually put the anisotropic filtering setting globally at 16x in the driver settings, because I have a lot of old games.
Playing The Witcher 3 (dx 11 game), the distant textures are noticeable blurred (no AF), bypassing even the game settings that is 16x. Disabling the feature in control panel the texture filtering return to work as it should.
With 22.5.1 and previous drivers this issue was not happening on my end. Someone else?
Using a RX 6600xt