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OpenGL & Vulkan

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Journeyman III
Journeyman III

The anti-aliasing(i.e. MLAA) cause blur error.

We have tens of millions of users, and the UI is rendered by D3D11, but  the anti-aliasing(i.e. MLAA) of the AMD graphics card make the UI blurred in some user's computer. This is unacceptable. So, we can only render UI by GDI in these users's computer, which is undoubtedly a huge loss to performance and user experience. We need help to fix this problem.

Thank you.

D3D11 blur error image:

pastedImage_1.png

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Staff
Staff

Re: The anti-aliasing(i.e. MLAA) cause blur error.

Hi @tinsau 

 Could you please provide more info about  "in some user's computer", which graphics card they are using? driver version? and os version as well. Thanks! Smiley Happy

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