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OpenGL & Vulkan

tjwhale
Journeyman III

[Solved] Can anyone help us debug a shader on AMD cards?

Edit: This issue has been solved, thanks to whoever it was that helped us

We are making a free and open source game called Thrive and our biggest problem right now is that out compound clouds don't show up for people who have AMD graphics cards. Unfortunately the whole dev team has Nvidia so we're struggling to work out what the problem is.

I know it's a bit of a longshot but does anyone have experience of Ogre, Shaders and/or AMD graphics and would be willing to try and help us figure out what is happening? We are using Ogre3D graphics engine with the OpenGL 3 render system.

Here is some more info, feel free to check out our code. Here is our discord if you want to talk to us.

This has happened on a lot of different machines with different AMD GPUs.

Thanks

2 Replies
dorisyan
Staff

Hi tjwhale‌, could you provide the minimum code that can reproduce the problem, it will be very helpful for us to investigate this issue, thanks!

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tjwhale
Journeyman III

Hi dorisyan‌, over the last couple of days someone came along and helped us fix it. Thanks a lot for asking though, I'll edit the op to say we don't need help any more.

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