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sampler2DShadow-based shadow mapping doesn't work
My graphic driver version:
iirc this is an old issue since 2022. and this issue not only affects RDNA/RDNA2 card but also affects GCN cards like RX580.
On my Radeon RX6800 :
The debug view of DepthTexture shows that there is nothing wrong with the depth data. (by setting "r_shadow_debug 1" on console)
While on my NVIDIA 4060M and Intel UHD 770 , the shadow mapping works fine:
(The highlight texts on console give information about the rendering devices. as you can see both integrated and dedicated GPU work fine)
Minimum repro-able case:
https://github.com/hzqst/MetaHookSv
(Unfortunately I failed to repro this issue with a single file demo)
Related code :
It requires Steam and a free game called "Sven Co-op" to run.
10. If you want to dig more into the source code, you can follow the instruction --- https://github.com/hzqst/MetaHookSv#build-instruction and https://github.com/hzqst/MetaHookSv#debugging
Then launch game with Renderer.dll compiled in Debug mode
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Any progress on this issue?
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hi, any progress ?
