Hi, looks like smoothLines ( part of VkPhysicalDeviceLineRasterizationFeaturesEXT ) is not available on my system. I'm wondering if this is a hardware limitation, driver limitation or something on my end.
vulkaninfo shows this:
VkPhysicalDeviceLineRasterizationFeaturesEXT:
---------------------------------------------
rectangularLines = false
bresenhamLines = true
smoothLines = false
stippledRectangularLines = false
stippledBresenhamLines = true
stippledSmoothLines = false
For context: I was trying to use Mesa's Zink ( OpenGL over Vulkan ) as a workaround for some issues with default OpenGL. It solved my initial problems but introduced a new one. My best guess is that it's related to the missing feature. Can it be made available or is it out of my reach?
Solved! Go to Solution.
Hey,
Unfortunately, looks like it's not supported:
It does work via cpu rendering via llvmpipe, but that'll be without the hardware acceleration.
Thanks,
Owen
Hi @KnownBugg ,
Thank you for the query. I have whitelisted you and moved the post to the Vulkan developers forum.
Thanks.
Thank you!
Hey,
Unfortunately, looks like it's not supported:
It does work via cpu rendering via llvmpipe, but that'll be without the hardware acceleration.
Thanks,
Owen
Hi, just to make sure I get this right. Lack of support for this is a driver limitation and it may ( or may not ) be added in the future? Just curious if it's technically possible to get hardware accelerated support at all.
The missing feature is due to lack of HW support currently. In the future we might add a SW workaround.
I see, thank you.