Hi there.
I'm currently working on a project involving a legacy OpenGL application that makes heavy use of ARB assembly programs/shaders. During this work, I've encountered several issues affecting ARB assembly programs that seem to be in AMD's driver/shader compiler.
For various reasons, I cannot openly discuss this project, however, I have created a set of small test programs that should demonstrate the issues. These programs, along with descriptions of the issues and my hardware/drivers used, can be found at https://github.com/somewhatlurker/amd_arbpg_repros (binaries/.exes in GitHub releases).
It would be greatly appreciated if these issues could be investigated.
Thanks.