Hello,
I've found a reproducible GLSL bug that still happens after updating to the 18.3.4 drivers. It occurs when a global variable and a for-loop variable share the same name, with some additional complexity. I've cut the code down to the following minimal sample that doesn't do anything useful but still triggers the error:
float a=0;
void main()
{
for(int a=0;a<10;a++)
if(a==9)
break;
a=0;
gl_FragColor.rgb=vec3(a);
}
The error is "Variable expected:a" on the line "a=0;" Clearly, at this point the local "a" should already be out of scope and the global "a" should be used, but for some reason the compiler is confused. Removing the "a=0;" line causes the bug to vanish, as does removing the "if(a==9)" line (probably then the entire loop gets optimized away).
Greets,
Svn/Fulcr