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OpenGL & Vulkan

Journeyman III

DXGI Swapchain on Opengl and Vulkan Games

Please add the abilty to use dxgi swapchain in opengl and vulkan game just as Nvidia has done in 526.47 driver. This would allow:  1) the Fullscreen Optimization (flip model) to OpenGL and Vulkan games, just like the windowed game optimization in windows 11 22h2; 2) Faster alt tabbing; 3) Lower latency and input lag in windowed/borderless windowed mode; 4) Allows OpenGL/Vulkan to use Auto-HDR.

The presentation model can be monitored using PresentMon. The new DXGI layer would appear as Composed: Flip, Hardware: Independent Flip, or Hardware Composed: Independent Flip, while classic methods would appear as Hardware: Legacy Flip (if FSE was engaged) or Composed: Copy with GPU GDI. 

1 Reply

Hi @Fabri ,

Thank you for the suggestion. I will pass it on to the appropriate team.

I have whitelisted you and moved the post to the "OpenGL & Vulkan" forum.