Please add the abilty to use dxgi swapchain in opengl and vulkan game just as Nvidia has done in 526.47 driver. This would allow: 1) the Fullscreen Optimization (flip model) to OpenGL and Vulkan games, just like the windowed game optimization in windows 11 22h2; 2) Faster alt tabbing; 3) Lower latency and input lag in windowed/borderless windowed mode; 4) Allows OpenGL/Vulkan to use Auto-HDR.
The presentation model can be monitored using PresentMon. The new DXGI layer would appear as Composed: Flip, Hardware: Independent Flip, or Hardware Composed: Independent Flip, while classic methods would appear as Hardware: Legacy Flip (if FSE was engaged) or Composed: Copy with GPU GDI.
Hi @Fabri ,
Thank you for the suggestion. I will pass it on to the appropriate team.
I have whitelisted you and moved the post to the "OpenGL & Vulkan" forum.