Hello, I'm working on a D3D11 game and we're seeing crash reports exclusively from 6000 series GPUs. I've installed a 6700 XT and reproduced the crash. The D3D debug layer simply outputs "D3D11: Removing Device" and reports the reason as a device hang. I'm reaching out here for help troubleshooting the issue, and to let the driver team know in case it ends up being a driver issue.
Added context The crash itself is downstream of the device removal, and so far we haven't found which call triggers a device hang. I've reproduced the crash on driver versions 22.5.2, 22.11.2, and 23.3.1.