Hi!
While working with a shader, I recently encountered an issue that is very well described in the following post:
Re: Shader Buffer Access Bug - AMD Community
Since I can't post a reply into the appropriate discussion, I decided to post it here.
I can confirm that the issue still exists. Any news about the progress of the fix?
Cheers!
Hi @AgentMaxx ,
You have been whitelisted for the AMD Devgurus community. Now you should be able post in the "OpenGL & Vulkan" forum.
Thanks.