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xaweer
Journeyman III

When creating a low-poly model, should I reduce the amount of meshes as much as possible?

I've created a high-poly model and sculpted it. It's quite a large model (medieval horse wagon) with lots of parts and I've started creating the low-poly version to bake the normal map on. However, it's only just come to me that it might be best to combine multiple meshes into one. I've never been taught how to optimise models for games so any other tips would be much appreciated 🙂

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