I'm trying to learn/get set up using Radeon ProRender (Looking to switch from Arnold) - but I'm just having a few problems in Maya 2023. I have a scene set up with an IBL source, however, in the render the IBL is not visible - the light it is casting is, but not the actual image - it's rendered as a black background.
I did look for a solution and the only fix I saw was to tick the display box in the Attribute Editor, under the RPRIBLShape. This does not enable it during render, it is only viewable in the viewport.
If any one can help that would be appreciated!