Hi, we are an indie studio planning to release a game ( https://brickadia.com/ ) later this year, using Unreal Engine 5.2 and integrating FSR2 ( https://gpuopen.com/fidelityfx-superresolution-2/ ). It is working quite well using the official plugin, except: we are hitting an issue where the game crashes due to memory corruption in RDG if a second scene viewport (i.e. real time pocket world widget) is opened while FSR2 is active. This same use case works correctly using DLSS.
I've searched far for some kind of entry point for support related to FSR2 but found nothing. The gpuopen site is completely void of any kind of contact information. This forum seems to be the closest thing, and yet, it is probably not the right place for it either?
NVIDIA provided direct email contacts for any issues with DLSS (or other random things), so I am hoping there is something similar possible here. We can't ship FSR2 for players on AMD if it crashes the game.
It would be possible to create a minimal project reproducing the issue, but I currently don't know who to send it to.
Thanks!