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XreadylosMu
Journeyman III

Crashing

When I playin outlast trials or the last of us it crashes no reason. Outlast trial crash reporter says that UE4 OPP has accured

I tried ddu   format    changing screen resolution   I dont know what to do

 

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XreadylosMu
Journeyman III

Built from changelist:119781

LoginId:760fcb7042f8ef938925869fd5141271

Fatal error: [File:Unknown] [Line: 717] CommandQueue->Signal(FenceCore->GetFence(), FenceToSignal) failed at G:/Perforce4-live/OPP/UnrealEngine4/Engine/Source/Runtime/D3D12RHI/Private/Windows/WindowsD3D12Fence.cpp:22 with error DXGI_ERROR_DEVICE_REMOVED

TOTClient_Win64_Shipping!D3D12RHI::VerifyD3D12Result() [G:\Perforce4-live\OPP\UnrealEngine4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:717]
TOTClient_Win64_Shipping!FD3D12Fence::InternalSignal() [G:\Perforce4-live\OPP\UnrealEngine4\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12Fence.cpp:24]
TOTClient_Win64_Shipping!FRHICommandSignalFrameFence::Execute() [G:\Perforce4-live\OPP\UnrealEngine4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:1139]
TOTClient_Win64_Shipping!FRHICommandListExecutor::ExecuteInner_DoExecute() [G:\Perforce4-live\OPP\UnrealEngine4\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:367]
TOTClient_Win64_Shipping!FExecuteRHIThreadTask::DoTask() [G:\Perforce4-live\OPP\UnrealEngine4\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:428]
TOTClient_Win64_Shipping!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask() [G:\Perforce4-live\OPP\UnrealEngine4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:891]
TOTClient_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread() [G:\Perforce4-live\OPP\UnrealEngine4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:736]
TOTClient_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [G:\Perforce4-live\OPP\UnrealEngine4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:602]
TOTClient_Win64_Shipping!FRHIThread::Run() [G:\Perforce4-live\OPP\UnrealEngine4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:319]
TOTClient_Win64_Shipping!FRunnableThreadWin::Run() [G:\Perforce4-live\OPP\UnrealEngine4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]

this is the error log

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