In recent years, anti-aliasing technologies have advanced significantly in real-time 3D creation. It is worth mentioning the development of TFT technology, which inspired the development of new smoothing methods.
Therefore, 3D developers have an undeniable choice. Increasing the resolution (which requires significant computing power) or implementing new anti-aliasing techniques at lower resolution (hello FSR4 and DLSS).
And what is left for millions of owners of old hardware? Old and resource-intensive MSAA or undemanding and blurry FXAA? Of course, there is a very high-quality alternative in the form of CMAA2 and SMAA:
https://www.intel.com/content/www/us/en/developer/articles/technical/conservative-morphological-anti...
https://www.iryoku.com/smaa/
https://imgsli.com/OTA0NDM/2/1
A big request for developers to add new progressive anti-aliasing types to the AMD Software.
Thank you for your attention.
A big request from the AMD community supports this topic.