I have noticed that there seems to be an issue with IBL background textures. In full render view, the IBL seems mapped correctly but when switching to any of the other view modes, the IBL looks like it flips along the X axis. Can this be looked into or has anyone else seen problem?
My apologies- I thought this went into a Blender RPR communication thread. The plug in is for Blender and the version I was using was 2.3.4. I haven't installed the newest version yet since I am in the middle of a project.