Hi everyone,
I became and still learning to be a better 3D artist working primarily on Blender. I did animations, built environments, created characters, rigged, textured, experiments with mocap and so on. I'm no pro, I have a lot to learn but I can say that I've touched upon a lot of things.
I recently bought the Character Creator 4 to experiment with and I just bought some courses for Unreal Engine 5, as I want to see what it brings.
The experimental phase is getting tiring and I'd like to narrow things down a little bit.
What things can a 3D artist focus on most, what paths are recommended, what is it that you did that took you where you are?