Elden Ring has made its debut and to say that it's already popular is an understatement. Naturally some of the conversation has been focused on the difficulty of the game, which falls under the category of the souls-type genre, where characters may be slow, the monsters damage too much, etc.
As a person who considers themselves a fan of more "casual" games (life is already too difficult - I don't want to spend my time playing difficult games lol) but who also enjoys a good story and otherwise good gameplay, it's got me wondering: what if souls-type games had a difficulty setting for those who don't want to - or possibly can't (due to physical limitations) - play at the "base" level difficulty that's currently offered?
I'm not totally advocating for this necessarily - I understand the "point" of the genre is to be difficult, and the developer's vision is also important to take into consideration. Just something interesting to think about. 😊 Curious to hear if anyone has any thoughts about this!
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Ashley
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