Here are my scores in the Monster Hunter Wilds benchmark at 1440p.
I did have a couple programs open in the background so results may be on the lower side, while they still give a general idea of how well hardware like mine will run the game.
My specs are as follows:
The only settings I changed were related to FSR, VRS, and turning RT on max and turning it completely off.
Native RT Max
Native No RT
Native RT Max VRS
Native No RT VRS
FSR Native AA RT Max
FSR Native AA No RT
FSR Native AA RT Max VRS
FSR Native AA No RT VRS
FSR Quality RT Max
FSR Quality No RT
FSR Quality RT Max VRS
FSR Quality No RT VRS
I think you're good with those FPS averages.
1440p Native Ultra preset No RT (for some reason the RT option is greyed out in the menu)
Proton 9.0-4, linux 6.12.13, mesa 24.3.4
CPU: R7 5800X3D, PBO Curve Optimizer -20
GPU: RX 7900 XTX (XFX Merc 310, stock vbios, no OC)
While the average is okay this benchmark really doesn't feel fluid at points. It's a bit of a herky jerky mess during any significant scene change. I'm surprised the RE engine can feel this bad in motion.
Ryzen 7 5800X3D | RX 7900 XTX | 2x16 GB DDR4-3600 | Debian GNU / Linux
I felt the same way about the test. It isn't as fluid as I thought it would be considering my hardware.
Retested the same settings with Mesa 25.0.0 and Proton Experimental. The game still doesn't feel good in motion a lot of the time, but it is a bit improved. The average fps also reflects that.
Also figured I'd test the most performant settings from the original post
FSR Quality No RT
It does make for a tangible improvement, although that little town in the second to last scene of the benchmark must be very cpu bound, there was near to no performance improvement there.
Ryzen 7 5800X3D | RX 7900 XTX | 2x16 GB DDR4-3600 | Debian GNU / Linux