We are excited to finally talk publicly about a version of Radeon ProRender that supports Blender 2.80! Blender 2.80 is has a great deal of interest from users due to its radical changes to the workflow, and we thought it was only appropriate to give the ProRender plugin the same attention. We have been working hard over the last few months and this is just a preview of what the final product will be. Expect updates weekly-ish until Blender 2.80 is released and a final plugin ready when Blender is. Hats off to the Blender Institute for such a game-changing release!
Radeon ProRender is a GPU and CPU rendering engine. It is built into Maxon's Cinema4D and other software (coming soon). AMD also provides plugins for various other applications including Blender. One nice aspect is that is hardware agnostic: any GPU that runs OpenCL should run ProRender. On macOS in particular it takes advantage of the Metal2 api to run faster, where many renderers do not support GPU raytracing on macOS. Particularly with Blender 2.80, the built in Cycles renderer no longer runs on GPU's on macOS so hopefully this fills a gap there.
So why have we been quiet and working hard over the last few months? Since Blender 2.80 changed their API for plugins significantly we had to adapt the plugin to that. Also we decided to take this opportunity to rewrite the plugin from the ground up for a few reasons.
In particular I will highlight the shader workflow. Many users are used to and have setups using Blender's built in nodes. What the RPR plugin does now is let you keep these (some nodes aren't supported yet) and simply hit render, no conversion required. Particularly we convert the "Principled BSDF" directly to our Uber shader. For users who want a more "advanced" shader they can convert Principled to Uber. So keep your Blender Node setups and augment with advanced RPR nodes! This in particular is an area we would like feedback on and testing.
Like I said, we will be updating weekly-ish with new builds. Please give them a try and give your feedback, it will only make the final software better for you. Also if you have programming experience and are willing to help with the plugin code, we would love to hear from you.
Brian + the whole AMD ProRender Team.
PS! If you see answers from Bogdan or Mikhail here, please thank them for the hard work they have put in on the plugin!
In anticipation of Blender 2.80 release in July 2019 we are updating our builds. Blender has been changing their API so be sure to get a build later than 5/23/2019 (Best to just get the latest build of blender 2.80 Here .
A bunch of changes have happened since the last beta builds so here are all the changes:
CHANGES FOR 2.0.85:
CHANGES FOR 2.0.94: