Cant understand how to fix this lines.
i7-9750hf
16ram
1660 ti
render on CPU and GPU - are same.
changing samples and denoising - change nothing
there are no materials. only geometry
Hi, you can fix this issue with Ray Cast Epsilon settings, you can found them at the bottom of Quality render settings, by default is value 0.02, but large scenes need to change to a higher value
pls, play with these render settings and that's will help you, also, will check normals for this object
Hi, did you try to change the Ray Epsilon value from 0.02 to 0.2?
They look like possible light leaks. Does that pipe slightly intersect that back wall? and does that wall have any thinkness to it?