Whenever rendering with tiled rendering, Blender crashes. The exact settings are Tile X= 256, Y=256, min samples = 64, max samples = 128, no denoising, no time limit, 6 CPU threads on an Intel Core i7-4870HQ @ 2.50GHz, AMD Radeon R9 M370X (Metal), and high contrast on filmic colour. Compositing included only a glare node.
I'm using ProRender 2.4.11, with Blender 2.8.2a. Anyone else experiencing this?
P.S. Regular rendering works fine.