This is an old test scene from Blender 2.74, and I am wondering HOW, or IF I can accomplish this glowing volume translucent object using ProRender. This is how they have it set up for Cycles, but it appears RPR doesn't use the Volume input of the material output at all. I have not used volume materials much, so there may be a way to do this with RPR, but I can't find it anywhere.
Thank you for request. Now RPR didn't support yet that's a type of materials setup. Also, Emission shader did not support as Volume, for volume Emission you can use Principled Volume shader