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Hi everyone, I created this procedural material. This is rust, but it is distributed using a mask. Part of the paint object – part of the rust object. As a result, the Shader contains three groups, the first group is the mask itself – which divides paint and rust, the second group is paint, and the third is rust itself. I would really like to make this material for RPR. please tell me how can I do this for RPR? If anyone knows, are there any sites with tutorials on how to create materials for RPR?
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adding a file with the material in Blender 2.81 31mb#