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Blender Discussions

esox
Adept I

Displacement node (shading window) not processed by Material output (RPR uber)

Hello,

I'm beginning with the radeon prorender and try to find a say to create bumps and displacement. It works fine in cycle, but as I'm working on a Mac the only way to get GPU compute is to use RPR. Unfortunatelly the Material Output mode doesn't take RPR in consideration. I suppose there is a way to create bumps and displacement via a RPR Uber node but I don't know how to do that...

I'm on Big Sur, 2x RX580 Go and RPR 3.1.6, Blender 2.92.

Thanks !

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