Hi all, Blender version 2.82 is coming soon! We would like some feedback on these updated builds that will work with 2.82 (as well as 2.81 and 2.80).
The main point we'd like to test is the installers themselves. These we have made many changes to a need feedback from public users.
On macOS, the installer will now ask you to point directly at the blender application to which you would like to install. Note this is different than in the past, where you selected the folder holding the application. So for example, on normal installation, you would select /Applications/Blender.app whereas previously you would selected the folder /Applications/. So like below, select Blender.app.
Other notable changes:
The Installer works fine for me. However while installation i don't see any progression in the status bar.
By the way:
Why is it, that some objects take longer to sync than others while starting a render? In a test scene syncing a bezier curve (for deforming a mesh) took about 3 seconds, while meshes exported way faster. I think, syncing time is still the biggest weakness of RPR when it comes to larger scenes.
In exchange i am always mesmerized by the smoothest of all rendered viewports.
Oh..it's 2020, RDNA 2 on the way, Nvdia ready for second iteration of hardware ray tracing... You guys spent a lot of time for installation process(!) instead of focusing on performance & features.
Why you couldn't just make it with standard .zip installation through Blender basic addons installation process?
No, It doesn't work on Mac OS 10.15.3 !
First of all, Blender app recently was distributed by dmg with special Blender folder. My path to Blender is /Application/Blender/Blender.app not just /Application as you thoughts.
Second, why you make it harder for install & uninstall process? Why addon zip folder go to Users/Share/RadeonProRender/Blender/ and then try to installing to user/Library/Application Support/Blender/2.8x/... ? The current installer couldn't move and unzip addon to blender addons folder. I have to install it manually from users/share/... to user/Library/Application Support/Blender/2.8x/...
After that dances it seems works.
The only thing I can think of is that with some objects Blender does a bit more work to give us the mesh to export. I'd have to profile the export time with a certain scene if you can provide one but that would be great.
Excuse me. I only saw the code but not the download button.
On a fresh Ubuntu 18.04 with amdgpu pro and blender 2.82 the installation works perfectly. Render in full is ok. However, the hybrid mode is still hardly usable
Traceback (most recent call last):
File "./install.py", line 127, in install_component
File "./install.py", line 325, in <module>
File "/usr/lib/python3.7/subprocess.py", line 411, in check_output
File "/usr/lib/python3.7/subprocess.py", line 512, in run
subprocess.CalledProcessError: Command '['/home/dan/Downloads/Blender_stable/blender', '--background', '--python', '/root/.local/share/rprblender/addon/install_blender_addon.py']' died with <Signals.SIGSEGV: 11>.
Installing 'addon to Blender' failed!
no difference on Pop OS 19.04, addon not installed either before or after
This latest release (2.3.1), to add support for 2.82, Has addressed some issues well, and the installer seems to have worked without issue for me in Windows 10. Multi-GPU seems improved in my setup. I loaded a "Portal Light" test scene from the ProRender for Blender online user documentation site, which I had used previously for testing. The issue of having major black screen artifacts when selecting in the veiwport render seems to have been lessened alot (EDIT: ***just as bad as before, still horrible***), but is still happening for me (see attached video). Also the "Hybrid" modes again failed to work, but I have no interest in bothering with them anyway, because they have always been more of a shortcut to the desktop than a usable tool. This is still an improvement, and I look forward to more. Thanks.