cancel
Showing results for 
Search instead for 
Did you mean: 

Archives Discussions

sajis997
Adept I

OpenCL context creation

Hi forum,

For OpenCL - OpenGL interoperability, i believe you need to create the GL context first before initializing the OpenCL context. And i am doing the same , but i failed the create the OpenCL context. I think i am missing something in the process and i need your help here.

this OpenCL context creation is encapsulated into a class structure as an attempt to extend the scene graph system with OpenCL support. Here it goes:

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

   osgOpenCLContext::osgOpenCLContext(): m_clContext(NULL),

                                                   m_clPlatform(NULL),

                                                   m_clDevice(NULL),

                                                   m_clCommandQueue(NULL)

   {

   }

   osgOpenCLContext::~osgOpenCLContext()

   {

      if(m_clCommandQueue) clReleaseCommandQueue(m_clCommandQueue);

      if(m_clContext) clReleaseContext(m_clContext);

   }

   bool osgOpenCLContext::setupOsgOpenCLAndViewer(osgViewer::ViewerBase &viewer,

                                                              int ctxID /*= -1 */)

   {

      // You must use single threaded version since osgCompute currently

      // does only support single threaded applications.

      viewer.setThreadingModel( osgViewer::ViewerBase::SingleThreaded );

     

      // Does create a single OpenGL context

      // which is not released at the end of a frame to secure

      // CUDA launches everywhere

      viewer.setReleaseContextAtEndOfFrameHint(false);

     

      // Create the current OpenGL context and make it current

      if( !viewer.isRealized() )

           viewer.realize();

     

      osgViewer::ViewerBase::Contexts ctxs;

      viewer.getContexts( ctxs, true );

      if( ctxs.empty() )

      {

           osg::notify(osg::FATAL)<< __FUNCTION__ << ": no valid OpenGL context is found."<<std::endl;

           return false;

      }

      osg::GraphicsContext* ctx = NULL;

#ifdef WIN32

      osgViewer::GraphicsHandleWin32 *windowsContext = NULL;

#else

      osgViewer::GraphicsHandleX11 *linuxContext = NULL;

#endif

     

      if( ctxID != -1 )

      {   // Find context with ctxID and make it current.

           for( unsigned int c=0; c<ctxs.size(); ++c )

           {

              if( ctxs->getState()->getContextID() == ctxID )

              {  

                 ctx = ctxs;

              }

           }

      }

      else

      {  

           ctx = ctxs.front();

      }

      if( NULL == ctx )

      {

           osg::notify(osg::FATAL)<< __FUNCTION__ << ": cannot find valid OpenGL context."<<std::endl;

           return false;

      }

                

      //platform dependent casting

#ifdef WIN32

      windowsContext = dynamic_cast<osgViewer::GraphicsHandleWin32*>(ctx);

     

      if(NULL == windowsContext)

      {

           osg::notify(osg::FATAL) << "Win32 Graphics Context Casting is unsuccessful" << std::endl;

           return false;

      }

      else

           osg::notify(osg::INFO) << "Win32 Graphics Context Casting is successful" << std::endl;     

     

#else

      linuxContext = dynamic_cast<osgViewer::GraphicsHandleX11*>(ctx);

     

      if(NULL == linuxContext)

      {

           osg::notify(osg::FATAL) << "X11 Graphics Context Casting is unsuccessful" << std::endl;

           return false;

      }

      else

           osg::notify(osg::INFO) << "X11 Graphics Context Casting is successful" << std::endl;

     

#endif

      cl_uint numPlatforms;

      cl_platform_id  *platformIDs;

      cl_int errNum;     

     

      //first query the total number of platforms

      errNum = clGetPlatformIDs(0,NULL,&numPlatforms);

     

      if(errNum != CL_SUCCESS || numPlatforms <= 0)

      {

           osg::notify(osg::FATAL) << "Failed to find any OpenCL platform" << std::endl;

           return false;

      }

     

      //next, allocate memory for the installed platforms, and query

      //to get the list

      platformIDs = (cl_platform_id *)alloca(sizeof(cl_platform_id) * numPlatforms);

      errNum = clGetPlatformIDs(numPlatforms,platformIDs,NULL);

      if(errNum != CL_SUCCESS)

      {

           osg::notify(osg::FATAL) << "Failed to find any OpenCL platform" << std::endl;

           return false;

      }

      //now choose the very first platform

      m_clPlatform = platformIDs[0];

      char cBuffer[1024];

     

      //get the platform information from the selected platform

      errNum = clGetPlatformInfo(m_clPlatform,CL_PLATFORM_NAME,sizeof(cBuffer),cBuffer,NULL);

      if(errNum == CL_SUCCESS)

      {

           osg::notify(osg::INFO) << "OpenCL platform name: " << cBuffer << std::endl;

      }

     

      //by now the graphics context is found

      //and the platform id is also found

      cl_context_properties contextProperties[] =

      {

#ifdef WIN32

           CL_GL_CONTEXT_KHR, (cl_context_properties) windowsContext->getWGLContext(),

           CL_WGL_HDC_KHR, (cl_context_properties) windowsContext->getHDC(),

#else

           CL_GL_CONTEXT_KHR, (cl_context_properties) linuxContext->getContext(),

           CL_GLX_DISPLAY_KHR, (intptr_t) linuxContext->getDisplay(),

#endif

           CL_CONTEXT_PLATFORM, (cl_context_properties) m_clPlatform,

           0

      };

      //create context with the GPU device only

      m_clContext = clCreateContextFromType(contextProperties,CL_DEVICE_TYPE_GPU,NULL,NULL,&errNum);

      if(errNum != CL_SUCCESS)

      {

           std::cout << "Could not create GPU context." << std::endl;

           osg::notify(osg::FATAL) << "Could not create GPU context." << std::endl;

           return false;

      }

      else

           osg::notify(osg::INFO) << "Context Creation for the GPU is Successful" << std::endl;

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

The OpenGL context is created inside the main function as follows:

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

int main(int argc, char *argv[])

{

   osg::setNotifyLevel( osg::INFO );

  

   //////////////////

   // SETUP VIEWER //

   //////////////////

   osgViewer::Viewer viewer;

   viewer.addEventHandler(new osgViewer::StatsHandler);

   //viewer.addEventHandler(new osgCuda::StatsHandler);

   viewer.addEventHandler(new osgViewer::HelpHandler);

   viewer.setUpViewInWindow( 50, 50, 640, 480);

   viewer.getCamera()->setClearColor( osg::Vec4(0.15, 0.15, 0.15, 1.0) );

  

   //declare an opencl context

   osgOpenCL::osgOpenCLContext clContext;

   clContext.setupOsgOpenCLAndViewer(viewer);

   return viewer.run();

}

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

I also print the diagnostics as follows:

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

sajjad@sajjad-G74Sx:~/Downloads/OpenSceneGraph/osgCompute/osgCompute$ ./bin/osgOpenCLTexDemo

CullSettings::readEnvironmentalVariables()

DatabasePager::addDatabaseThread() HANDLE_NON_HTTP

DatabasePager::addDatabaseThread() HANDLE_ONLY_HTTP

CullSettings::readEnvironmentalVariables()

CullSettings::readEnvironmentalVariables()

CullSettings::readEnvironmentalVariables()

CullSettings::readEnvironmentalVariables()

ShaderComposer::ShaderComposer() 0x9565c18

CullSettings::readEnvironmentalVariables()

ShaderComposer::ShaderComposer() 0x9569400

CullSettings::readEnvironmentalVariables()

CullSettings::readEnvironmentalVariables()

CullSettings::readEnvironmentalVariables()

CullSettings::readEnvironmentalVariables()

CullSettings::readEnvironmentalVariables()

ShaderComposer::ShaderComposer() 0x956cce0

ShaderComposer::ShaderComposer() 0x956de68

CullSettings::readEnvironmentalVariables()

CullSettings::readEnvironmentalVariables()

CullSettings::readEnvironmentalVariables()

CullSettings::readEnvironmentalVariables()

CullSettings::readEnvironmentalVariables()

ShaderComposer::ShaderComposer() 0x9570f18

ShaderComposer::ShaderComposer() 0x95720a0

GraphicsContext::registerGraphicsContext 0x9573cb8

GraphicsContext::getWindowingSystemInterface() 0x95655e0          0xb7746d68

GraphicsContext::getWindowingSystemInterface() 0x95655e0          0xb7746d68

ShaderComposer::ShaderComposer() 0x9621b00

GraphicsContext::createNewContextID() creating contextID=0

Updating the MaxNumberOfGraphicsContexts to 1

View::setUpViewOnSingleScreen - GraphicsWindow has been created successfully.

osg::State::_maxTexturePoolSize=0

osg::State::_maxBufferObjectPoolSize=0

X11 Graphics Context Casting is successful

OpenCL platform name: NVIDIA CUDA

Segmentation fault (core dumped)

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

As you can see from the diagnostics that the OpenGL context creation is successful as we get the output "X11 Graphics Context Casting is successful".

I also get the OpenCL platform info. But  i do not get any information about the OpenCL context creation information - success or failure. That is really puzzling. Even if it is a failure it should print it.

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

      m_clContext = clCreateContextFromType(contextProperties,CL_DEVICE_TYPE_GPU,NULL,NULL,&errNum);

      if(errNum != CL_SUCCESS)

      {

           std::cout << "Could not create GPU context." << std::endl;

           osg::notify(osg::FATAL) << "Could not create GPU context." << std::endl;

           return false;

      }

      else

           osg::notify(osg::INFO) << "Context Creation for the GPU is Successful" << std::endl;

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

What am i missing in the process folks ?

Regards

Sajjadul

0 Likes
1 Solution
himanshu_gautam
Grandmaster

Request you to post a simpler case. The code is difficult to follow. And not everyone will have the time to look through and understand what you are doing.

Instead, please post a simple barebones code that shows what is not working.

Also, Please look at error code and try to reason out. That might also help.

Good luck!

View solution in original post

0 Likes
3 Replies
himanshu_gautam
Grandmaster

Request you to post a simpler case. The code is difficult to follow. And not everyone will have the time to look through and understand what you are doing.

Instead, please post a simple barebones code that shows what is not working.

Also, Please look at error code and try to reason out. That might also help.

Good luck!

0 Likes

The issue has been solved.

Sorry for being so unnecessarily complicated.

My next queries will be more crisp and concise.

Thanks

Sajjadul

0 Likes

Oh! Good to know it got solved. Thanks for getting back to us on this.

Good luck!

0 Likes