Hello there. I'm gonna try the forums for this issue.
I was rendering a simple animation in 3ds max. Some cubes rotating and camera too. Every frame took about 15 second to render almost noise free. But there were some frames where the noise level was just too high, it wasn't all the same:
frame before
frame after
Heres the scene and also the frames where occurs this are:
frame 31
frame 63
frame 88
frame 95
Solved! Go to Solution.
Use the pass limit, instead of Time limit to get a more consistent result.
If the renderer slows down during the 5 seconds you get less samples as you render.
To get this fixed faster, can you attach the scene? Also note which frames have an issue. Also note hardware used.
Done, scene attached and frames numbered.
Use the pass limit, instead of Time limit to get a more consistent result.
If the renderer slows down during the 5 seconds you get less samples as you render.
Great answer! Thanks. Just for others:
Time limit render = more consistent render time
Sample pass limit = more consistent noise.