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3ds Max Discussions

Journeyman III

Help with custom Arnold AOVs

I work on a configurator and need to supply a variety of masks. I think the most sensible way is to use G-Buffer IDs. I've set up my AOV write materials and I need to add them to the AOV materials tab in the render settings... but it only got three slots. I need way more masks. Applying the AOV Write directly won't really work because I need it to be object-based.

  • Why are there only three slots?

  • Can I add more materials?

  • Is there a better workflow?

I'm not that experienced with Arnold so I'd appreciate some support.