Weekly Beta builds of Radeon ProRender for 3DSMax

Document created by bsavery Employee on Oct 25, 2018Last modified by bsavery Employee on Mar 22, 2019
Version 7Show Document
  • View in full screen mode

To improve the quality of Radeon ProRender and get feedback from users, AMD is posting "beta" builds weekly(ish) of the plugin.  Please add comments or questions, any feedback below.  Also below is a list of changes since the latest released plugin on https://pro.radeon.com/en/software/prorender/download/

 

Please note that this build is meant as a preview and is unsupported compared to the official build.  Feedback on the changes below is greatly appreciated!

 

2/8/2019

  • RPR exports of animations will cache static textures etc to minimize export size.
  • Refraction weight balanced correctly with diffuse in Uber shader.
  • Fix for textures with .jpeg extension (.jpg worked fine)
  • Fixed an issue of adaptive subdivision with displacement map spinning the CPU at 100% before render starts.
  • Fix light motion blur on CPU
  • Mesh export time is improved
  • Fix refraction + volume on CPU
  • Fix CPU crash for using "Opacity" AOV with volume objects.

 

3/8/2019 (2.4.412)

  • Fixed a few issues with render elements (AOVs).   
  • Export progress displays for both active shade and production render

 

3/18/2019 (2.5.414)

  • Hardware device settings are saved in preferences, not per scene anymore.

 

3/22/2019 (2.5.416)

  • Better Error reporting on errors
  • A bug where crashing on second render after cancelling another is fixed.

 

 

Thanks for helping test!

AMD RPR team

Outcomes