This month, I’m back to give more insight into what the ATI Eyefinity Ready and ATI Eyefinity Validated experience means to you.1 Last time, I talked about our mindset and methodology when testing hardware. Now, I will focus on software. Having cutting edge hardware features is only a benefit when software is there to take advantage of it. We understand this and we are working with developers to make this happen.  To ensure the best ATI Eyefinity technology experience, our teams have developed an SDK (Software Developers Kit) that makes it a lot easier for developers to take advantage of the incredible vistas and panoramas possible with ATI Eyefinity technology.  Combine this with full DirectX® 11 support in our latest generation of graphics solutions and you get an incredible gaming experience. 2 So what can you expect and what do we test before we list a title as ATI Eyefinity Validated or Ready?  Through working with multiple groups including software developers, a focus group from the Widescreen Gaming Forums community and our own internal engineering teams, we created a list of key criteria that make a game stand out as ATI Eyefinity Validated or Ready. The current criteria are posted here, but let’s look at it in a little more detail:  -    ATI Eyefinity technology resolutions must be supported within the game for ATI Eyefinity Validated status. ATI Eyefinity Ready titles may require an edit to the game file to expose the resolution. Having access to these resolutions is the first thing we test.  -    In order to qualify as ATI Eyefinity Validated and Ready, we require a greater “Field of View” (“FOV”). You should be able to see more than what you could with a single panel: more of the world is visible or more content like menus or other game content is visible. This translates directly into a more immersive game experience. “AR” or “Aspect Ratio” must be correct for the majority of the screen space. Some minor stretching of content on the side panels is acceptable but it should not be jarring or look like a funhouse mirror. Simply stretching the image across the displays is not acceptable. Neither is cropping the top and bottom off of the image to make it fit.  -    “Cut Scenes” (such as in-game movies) must be presented fully within the visible area. We make sure that there is no cropping of content. Some stretching may be acceptable if it is minor and does not detract from game play.  -    Game menus and dialog boxes must be visible and not rendered off the screen. Through the tools that we have made available to developers, placement of visual elements like menus, dialog boxes and HUD elements within an ATI Eyefinity-enabled multi-display FOV is easier than before. Ensuring that these elements are visible, usable and free of distortion or loss of aspect ratio is part of what ATI Eyefinity Validation and Ready testing is all about.  We strive to help developers create immersive games that work well in ATI Eyefinity mode and help you, our valued customer, find these games. We currently have a listing of ATI Eyefinity Validated and Ready software posted at www.amd.com/eyefinity and that list is growing quickly. In my next blog, I'll give you an inside look into the overall benefits and “economic value” of setting up an ATI Eyefinity configuration. Using Validated and Ready components, you will be surprised how inexpensive it can be. Stay tuned.Bruce Gasson, works in the technical group at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such links sites and no endorsement is implied.1ATI Eyefinity technology works with games that support non-standard aspect ratios, which is required for panning across multiple displays. To enable more than two displays, additional panels with native DisplayPort™ connectors, and/or DisplayPort™ compliant active adapters to convert your monitor’s native input to your cards DisplayPort™ or Mini-DisplayPort™ connector(s), are required.  ATI Eyefinity technology can support up to 6 displays using a single enabled ATI Radeon™ graphics card with Windows Vista or Windows 7 operating systems - the number of displays may vary by board design and you should confirm exact specifications with the applicable manufacturer before purchase. Systems using multiple ATI Radeon™ graphics cards can support a maximum of 8 displays (total across all cards in system) with a maximum 6 of those displays being used together in a display group (also known as a single large surface mode).  2 ATI Radeon™ graphics cards that support DirectX® 11 consist of graphics cards in the ATI Radeon™ HD 5900, HD 5800 and HD 5700 Series and the ATI Mobility Radeon™ HD 5800, HD 5700, HD 5600 and HD 5400 Series.  Check with the manufacturer for specific support information.