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tanuki88
Adept I

Anisotropic Filtering doesn't work in Death Stranding

Using Radeon Adrenaline 20.7.2, Radeon RX 590, Win 10 Pro, 64-bit

In Death Stranding adrenalin profile set Anisotropic FIltration to Enabled and 16x. But the textures are still blurry in angles. How to set anisotropic filtration in AMD cards in Death Stranding, cause there is no ingame option like that?

P.S. NVidia cards can force set anisotropic filtration using NVidia inspector and it works

10 Replies
alseu
Challenger

Re: Anisotropic Filtering doesn't work in Death Stranding

Hello
According to Digital Foundry Anisotropic filtering in Death Stranding (PC version) is being forced to the 16x mode as a default and you can't change that with the ingame menu and you don't need to.
Death Stranding PC Tech Review: The Upgrade We've Been Waiting For - YouTube 
Are you playing the game at 1080p? I am asking because the picture on your screenshot looks like there were lower than lowest possible graphics settings used. I think it can be the result of messing with the picture "optimizations" in the driver. Have you tried factory reset in Adrenalin?

0 Likes
tanuki88
Adept I

Re: Anisotropic Filtering doesn't work in Death Stranding

Hello! Digital Foudry is wrong about 16x AF. This is known, and there are discussion about it in steam forums, and in PCGamingWiki. Im playing in very high preset in game and high texture filtration in Adrenaline and force AF 16x, but still textures are blurry with AMD Radeon cards. This is known issues too =) and there are discussion in steam and PCGamingWiki about it too.

So I've created a thread here to know official AMD's position about it. But looks like there wil be no answer)

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alseu
Challenger

Re: Anisotropic Filtering doesn't work in Death Stranding

I found the post with the screenshot that you've posted here and some discussions related to certain settings including AF possibly becoming bugged when changed.
Something feels bugged on the screenshot (tesselation, AF, textures)
Considering a relatively low coverage of the topic on the internet and my own experience playing Death Stranding using radeon card, i believe that the issue is local
Here are my screenshots (5700xt, max preset, ingame fidelityfx is off)

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tanuki88
Adept I

Re: Anisotropic Filtering doesn't work in Death Stranding

Oh, really, I post that screenshot by mistake. I will post my screenshots later. But believe me, the ground textures is a mess. And it is not local thing. Here, in AMD forum, there are some post that in other games that AF is not working too, if it force in Adrenaline.

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tanuki88
Adept I

Re: Anisotropic Filtering doesn't work in Death Stranding

Here are my screenshots in different angles. In 2 and 3 screenshots (look at the ground) you can see that there is no anisotropic filtering 16x, and even not 8x1.jpg2.jpg3.jpg

alseu
Challenger

Re: Anisotropic Filtering doesn't work in Death Stranding

1. It looks indeed as if AF isn't working in the scene from last screenshots provided, does that happen when you try to force AF/AA settings via the driver menu or with the default/factory reset settings or there is no difference?
2. I think the post you mentioned is this Anisotropic filtering under Adrenalin 2020 ?
While according to user reports the option is bugged and doesn't work that's a different topic.
Technically forcing AF via the driver should not work in Death Stranding since it uses DX12 api and custom AF tuning only able to affect DX9 applications according to the description
pastedImage_3.png

3. "to know official AMD's position about it. But looks like there wil be no answer"
You are right. This is a user to user forum. You can rarely witness an AMD representative here but can find them often on reddit. Common practice lately. Guess this is better for the company but ineffective in structuring and solving problems in my opinion.
I suggest filling the Online Service Request form with your question https://www.amd.com/en/support/contact-email-form 
4. "Digital Foudry is wrong about 16x AF. This is known"
I haven't seen any reliable research on that and my experience with the game matched to what was stated.
I've finished it using default radeon settings and haven't encountered any anisotropic filtering related bugs. Though 1440p and global image sharpening option at 30% was used since ingame iteration has rendering at 75% resolution "included". It is possible that i just didn't notice since the issue was "hidden" by a higher count pixel grid + sharpening. It is also possible that the ingame unchangeable AF settings can sometimes get bugged under certain circumstances

x6205
Adept I

Re: Anisotropic Filtering doesn't work in Death Stranding

Yes i can confirm this. Even on highest settings is AF not present and textures looks blurry even on short distances. I hope they fix it because when not... well.. i guess we are out of luck, since AMD cannot force AF like NVIDIA. Very dissapointing from Radeon development team and likewise from game developer, not to implement something so essestial in AAA game.

skinner
Adept III

Re: Anisotropic Filtering doesn't work in Death Stranding

Far Cry 6 (dx12) is also affected due the lack of anisotropic filtering in the game and the lack of forcing it in radeon settings in case of dx12.
I would urgerly request an option too force it in dx12 like the greenteam does.
These are rendering basics and missing anosotropic filtering in 2021 is not done.
I hope AMD driver team see the need.

skinner
Adept III

Re: Anisotropic Filtering doesn't work in Death Stranding

Serious Sam 4 also have no working ingame AF at least in Vulkan.
And forcing it via AMD settings won't work.
This is an unacceptable image quality degradation.

I've contacted AMD, but no response.