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niquist
Adept I

A VGA could spend a lot less energy! [Suggestion]

I'm just imagining something like this: Every time the mouse is not moving and so the world view in the game is not moving, it could not need to be rendered, only the moving objects on the world should  need to be rendered. This kind of  thing could not be made only in the graphics drivers so it would depend on game developers but something in this direction could be awesome.

Actually if we were looking to a world without any moving object, the  renderer could be completely stopped until we move the mouse or some object needs to be recalculated.

It would be like if the game world and objects were rendered in different layers.

Is there some way to improve the Vulkan library to make something like this?

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