Any way to pre-compile or build shader caches for games?
Per a previous post, I am pretty positive my 6950 XT stuttering issues in certain games like Destiny 2, Borderlands 3 and Fortnite DX11 are due to the shader cache being built in real-time as I play which causes stuttering. In all cases, it virtually disappeared once I played a bunch of rounds and been to most areas on the maps I was testing. The issue is it seems new driver updates delete the cache so I am back to stutter-town again until it builds back up.
My question, is there any third party software or API's which can build these shader caches ahead of time?
I have programming experience so even something more complicated I'd be willing to tackle, if it exists. It seems like such a simple issue but probably more complicated than I'm making it.