cancel
Showing results for 
Search instead for 
Did you mean: 

Create Skin Shader using Subsurface Scattering

Create Skin Shader using Subsurface Scattering


This video discusses how to create a Skin Shader using Subsurface Scattering in Radeon ProRender for Blender. Subsurface Shader is used for surfaces that does not reflect light off the surface like a mirror or water, but penetrates it a little, like candles, milk, skin or fruit, like grapes.

Version history
Revision #:
1 of 1
Last update:
‎05-30-2018 04:53 PM
Updated by:
 
Contributors